skill discovery
- Asia > Middle East > Jordan (0.04)
- Asia > China > Anhui Province > Hefei (0.04)
- Asia > Singapore (0.04)
- Asia > Middle East > Jordan (0.04)
- Asia > China > Guangxi Province > Nanning (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.68)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Model-Based Reasoning (0.43)
- North America > United States > Texas > Travis County > Austin (0.04)
- Asia > Japan > Honshū > Chūbu > Toyama Prefecture > Toyama (0.04)
Continual Learning of Control Primitives : Skill Discovery via Reset-Games
Reinforcement learning has the potential to automate the acquisition of behavior in complex settings, but in order for it to be successfully deployed, a number of practical challenges must be addressed. First, in real world settings, when an agent attempts a tasks and fails, the environment must somehow reset so that the agent can attempt the task again. While easy in simulation, this could require considerable human effort in the real world, especially if the number of trials is very large. Second, real world learning is often limited by challenges in exploration, as complex, temporally extended behavior is often times difficult to acquire with random exploration. In this work, we show how a single method can allow an agent to acquire skills with minimal supervision while removing the need for resets. We do this by exploiting the insight that the need to reset-skills. We propose a general-sum game formulation that naturally balances the objective of resetting and learning skills, and demonstrate that this approach improves performance on reset-free tasks, and additionally show that the skills we obtain can be used to significantly accelerate downstream learning.
Reference Grounded Skill Discovery
Rho, Seungeun, Trinh, Aaron, Xu, Danfei, Ha, Sehoon
Scaling unsupervised skill discovery algorithms to high-DoF agents remains challenging. As dimensionality increases, the exploration space grows exponentially, while the manifold of meaningful skills remains limited. Therefore, semantic meaningfulness becomes essential to effectively guide exploration in high-dimensional spaces. In this work, we present **Reference-Grounded Skill Discovery (RGSD)**, a novel algorithm that grounds skill discovery in a semantically meaningful latent space using reference data. RGSD first performs contrastive pretraining to embed motions on a unit hypersphere, clustering each reference trajectory into a distinct direction. This grounding enables skill discovery to simultaneously involve both imitation of reference behaviors and the discovery of semantically related diverse behaviors. On a simulated SMPL humanoid with $359$-D observations and $69$-D actions, RGSD successfully imitates skills such as walking, running, punching, and sidestepping, while also discover variations of these behaviors. In downstream locomotion tasks, RGSD leverages the discovered skills to faithfully satisfy user-specified style commands and outperforms imitation-learning baselines, which often fail to maintain the commanded style. Overall, our results suggest that lightweight reference-grounding offers a practical path to discovering semantically rich and structured skills in high-DoF systems.
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (0.68)
Periodic Skill Discovery
Park, Jonghae, Cho, Daesol, Lee, Jusuk, Shim, Dongseok, Jang, Inkyu, Kim, H. Jin
Unsupervised skill discovery in reinforcement learning (RL) aims to learn diverse behaviors without relying on external rewards. However, current methods often overlook the periodic nature of learned skills, focusing instead on increasing the mutual dependence between states and skills or maximizing the distance traveled in latent space. Considering that many robotic tasks - particularly those involving locomotion - require periodic behaviors across varying timescales, the ability to discover diverse periodic skills is essential. Motivated by this, we propose Periodic Skill Discovery (PSD), a framework that discovers periodic behaviors in an unsupervised manner. The key idea of PSD is to train an encoder that maps states to a circular latent space, thereby naturally encoding periodicity in the latent representation. By capturing temporal distance, PSD can effectively learn skills with diverse periods in complex robotic tasks, even with pixel-based observations. We further show that these learned skills achieve high performance on downstream tasks such as hurdling. Moreover, integrating PSD with an existing skill discovery method offers more diverse behaviors, thus broadening the agent's repertoire. Our code and demos are available at https://jonghaepark.github.io/psd/
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.93)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.89)
- North America > United States > Texas > Travis County > Austin (0.04)
- Asia > Japan > Honshū > Chūbu > Toyama Prefecture > Toyama (0.04)
- Asia > Middle East > Jordan (0.04)
- Asia > China > Anhui Province > Hefei (0.04)
- Asia > Singapore (0.04)
- Asia > Middle East > Jordan (0.04)
- Asia > China > Guangxi Province > Nanning (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.68)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Model-Based Reasoning (0.43)
Export Reviews, Discussions, Author Feedback and Meta-Reviews
First provide a summary of the paper, and then address the following criteria: Quality, clarity, originality and significance. This paper proposes a probabilistic approach for learning the assignment of exercises to skills from student data, where student knowledge changes while exercises are being solved; the model also estimates the student knowledge while estimating the skill assignments. The paper uses a weighted CRP to model the assignment, incorporating expert labelings through the weighting. In simulation, the method recovers skill labelings with high accuracy, with little dependence on the expert labels, and across several datasets, the paper finds that skill labelings from this method result in higher prediction accuracy than other approaches. Overall, I found the paper to be clear and the proposed model is a relatively novel extension of existing methods.
- Research Report (0.47)
- Overview (0.35)